Thursday, March 24, 2011

Update!

I know it's been a while since I've updated this blog...mainly because NERFTOUR2 had been postponed to April 2nd.

Thank you all for your support, and please come and make this a wonderful day of NERF action!!!

Some news:

Heard that the New NERF DART TAG blasters are released already...ONLY in Singapore and USA!!! So go down south to get them!

Remember that NERFTOUR2 has more than RM4000 worth of prizes to be won! shame if no one came to fight for them!

There will be a target shooting competition, to compete just give the admin your name and RM1, and the winner will get a limited edition NERF Camouflage Ammo pouch with 50 Camouflage STREAMLINE darts (if you look in all the stores, they only have whistlers).

Remember, NERF or nothing!!!

P.S: for safety purposes, please try to wear eye protection; also, modified blasters must be declared.

Wednesday, March 9, 2011

Latest News!

After the March 5 DBKL fiasco, NERFTOUR2 is now back on track for April 2, 2011 (Saturday).

Here's proof of the permit :-D (Took a lot of work to get it, had to drive to some ulu place.)


However, in getting this permit, DBKL collected a rental fee of RM200 from me, so I'll need to raise the entry fee to RM30 per team, which is still reasonable, considering all the time I put in, and the value of the prizes to be given away!

Prices for badges and drinks will remain at RM2.

A new game will be played at NERFTOUR2: Each player may pay RM1 to shoot 6 darts at the NERFTOUR target board. Person with highest score at the end of the tournament will get a NERF Camouflage Ammo Pouch including 50 Streamline darts - a RM80 value!

Monday, March 7, 2011

Latest news!





When NERFTOUR goes down, it's back up in a FLASH!


NERFTOUR2 is now scheduled for April 2nd, at Bukit Jalil Recreational Park (same venue as NERFTOUR1).

And NERFTOUR2 has a permit this time.

Check out all the details under the "Latest Event" tab, and register under the "Registration tab".

NERFTOUR2 is brought to you by the following sponsors:


Saturday, March 5, 2011

IMPORTANT ANNOUNCEMENTS

NERFTOUR2 HAS BEEN POSTPONED TILL FURTHER NOTICE,

DBKL CAME AND SHUT US DOWN, BECAUSE USING NERF GUNS SEEMS TO REQUIRE A POLICE PERMIT,

AND THAT ANY ORGANISED GATHERING OF 3 OR MORE PEOPLE REQUIRES A PERMIT.

I'M TRULY SORRY.

Thank you for supporting NERFTOUR.

NERFTOUR2 will be rescheduled to a later date in the near future (March April). Please stay tuned.

Thank you to all the volunteers who came, as well as all the NERFers who came and went away disappointed. I can't even begin to tell you how disappointed I am.

Thank you again. Please spread the word.

Friday, March 4, 2011

NERFTOUR2 Battlemaps

This is a secret post:

POTENTIAL NERFTOUR2 BATTLEMAP LEAK:

Potential map #1


Potential map #2

May the best team persevere. NERFTOUR2 begins.

Combat Tip #2: Commander?

   NERFTOUR standard events are a 4v4 team match. This means that NOBODY operates alone. This also means that you need to appoint a COMMANDER.

   You might be thinking, why do you need a commander? The simple reason being someone must take responsibility for strategy. If not, NO ONE WILL!

  If you think you don't need strategy to play in NERFTOUR, you're going to be tagged before you even blink.

  So what must a commander do? He or she must not assume he's better than the others. In fact, his purpose is now to protect his minions and lead them to victory. Failing that, he will send them to their deaths.

   The Commander must always survey the tactical information on the battlefield, process the new information as the battle rages on, and make decisions that will allow his team to achieve a decisive advantage.

  Example: If Team A  sees that Team B is rushing, Team A's commander must prepare an effective response: fall back and defend? Flank? Counter Rush? Try a high risk outside flag capture? If you read the first line in this paragraph carefully, you would have seen that the amount of TIME for the commander to make a decision is about 1 SECOND. That's right.

example of some hand signals. 
   In the above example, what would happen if Team A's Commander did not coordinate the movements of his team? Simple, there would be chaos and Team A would be ELIMINATED. The Fact that the whole of Team B is rushing means that there is coordination in that attack, from the Team B commander to his troops.

   So you can see, it's not easy being a commander. But someone must take his place, and be a light for his team. Is it you? Commanders are taking high risks. They will be celebrated for superior tactics in victory. Or be humiliated and blamed for defeat.

   If you're not a commander, then what are you supposed to do? A trooper is supposed to do 3 things:
Relay important information to the commander (eg. If you see the opposition is flanking left, tell your commander!); Carry out Commander Commands without hesitation; and use all your skills, weapons, and training, to stay alive! (or in the case of NERFTOUR, not get tagged).

In a NERFTOUR team, the the value of the whole is more than the sum of it's parts. If your team functions as a coherent and coordinated unit, you will win NERFTOUR.

This link is useful for signaling and coordination.

These might help too. ;-)

P.S: watch the "Teamwork" video to see some live tactics in use by CLDR1 in NERFTOUR1 to defeat Commandos.

Wednesday, March 2, 2011

Latest News:

Greetings NERFTOUR fans!!!

I've got some great news: Hasbro has come in to support his tournament in terms of prizes, and we will have additional prizes coming in!!!

Prizes include Ammo Boxes, Raiders, RapidFire20's , Ammo Pouch, and more!

Check out the latest Prizes, sponsored by HASBRO!

http://www.nerfmalaysia.com/p/latest-event.html

NERF or Nothing!!!

Note: Rain Date for NERFTOUR2 has been set to 12th March, 2011.

Also, you can now register your team or as a Wandering NERFer online! Just check it out under registration!